This project was a lot of fun. I wanted to simulate painting, and to give the work itself some say in the way things would go. After a lot of experimenting with various techniques, I decided to work with boid particles, and dynamic paint using particle systems to generate brush strokes.
The boids needed some motivation in order to achieve the sort of aesthetic that I was going for. I generated to groups of particles, assigned each one a color, and made them mortal enemies. Boids operate on a set of very basic rules, and by manipulating the variables for each particle system and sculpting the terrain on which the face off in battle, I could control the outcome of work to a degree without interfering in the actual composition.
These images were printed to duratrans and backlit for display at the 2016 Idaho State University College of Arts and Letters New Years Gala.
The original prints are now available for sale.
This project was a lot of fun. I set out with the idea to reveal a secret history in the landscape. The hidden world only existed as a series of personal connections and memories associated with the land. With the help of modern technology I was able to uncover these places and create a visual representation to share. I hope you enjoy the body of work that is the result of 2 months of focus.
Truth be told I came up with this idea to make beautiful landscape photos, and then to augment them with unique CG assets. I generated these assets using hard edge modelling and photogrammetry. I textured the assets by taking photos on location and extracting diffuse, specular, normal, displacement, ambient occlusion, grunge, and crack maps from them. I also made procedural textures when there was no reference available in the field.