I made this helmet and blaster sleeve using 3d modeling and compositing tools.
3d model of future helmet
3d model of helmet and blaster
Here is a scene I modeled for Kirk Youngs 3D modeling class at ISU. I generated UV maps from photos of leaves that I took in the ISU arboretum. I then used the UV maps to make the plants in the scene. The pyramid and fog are procedural.
Wire fram pass
This is the ambient occlusion pass
This is the beauty pass