Posts

From drawing to reality. Mini quad tutorial

Here is a gif of my process for designing, 3d printing, and casting aluminum mini quad frames. This is meant to give you an overview of the concept. Hit me up if you want a more detailed tut.

Drawing to Reality Tut
Drawing to vector to stl

 

Yellowstone National Park

The Idaho State University Visual Communication trip to Yellowstone National Park was great. We got to stay at the Research and Discovery Center in West Yellowstone, which made a great base camp. The group was mostly made up of Dr. Terry Ownby’s photography students, and Dr. Judy Morris’ video students. The combination of these two groups was great for me since I participated in both programs while working on my undergraduate degree. We set out for the park each morning and shot the geothermal features as well as any wildlife that we encountered. I got a ton of photos and some video. We saw several bison, deer, elk, and a black bear. We also witnessed a raven unzip and steal items from the saddle bags on a BMW motorcycle in the parking lot at the Yellowstone Lodge.

I made a return trip to get some night shots, and I have to say it is a completely different experience. The geysers make horrific hissing and growling sounds when there are no tourists around to drown them out, and you can feel the ground rumble under your feet when you have the boardwalk to yourself. I would recommend you try some night hiking in the park if you dare!

Here are my favorite shots from the trip. They are in random order, so browse through them full screen by clicking on one. I will post a random video or two later on after I finish editing the clips.

Boid Particle Flows

This project was a lot of fun. I wanted to simulate painting, and to give the work itself some say in the way things would go. After a lot of experimenting with various techniques, I decided to work with boid particles, and dynamic paint using particle systems to generate brush strokes.

The boids needed some motivation in order to achieve the sort of aesthetic that I was going for. I generated to groups of particles, assigned each one a color, and made them mortal enemies. Boids operate on a set of very basic rules, and by manipulating the variables for each particle system and sculpting the terrain on which the face off in battle, I could control the outcome of work to a degree without interfering in the actual composition.

These images were printed to duratrans and backlit for display at the 2016 Idaho State University College of Arts and Letters New Years Gala.

The original prints are now available for sale.

Advanced Photo Media Portfolio

This project was a lot of fun. I set out with the idea to reveal a secret history in the landscape. The hidden world only existed as a series of personal connections and memories associated with the land. With the help of modern technology I was able to uncover these places and create a visual representation to share. I hope you enjoy the body of work that is the result of 2 months of focus.

Truth be told I came up with this idea to make beautiful landscape photos, and then to augment them with unique CG assets. I generated these assets using hard edge modelling and photogrammetry. I textured the assets by taking photos on location and extracting diffuse, specular, normal, displacement, ambient occlusion, grunge, and crack maps from them. I also made procedural textures when there was no reference available in the field.